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NPC Generator

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Advanced [show]


Margery Watson, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her white hair is lengthy. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Margery was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and an old rival family wants her found

Ideals: Opinionated. Flaws: Terse. Bonds: Attractive, Family, Religious, Debt. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Margery Watson, Female Human Warlock 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)12 (+1) 6 (-2)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 90 gp. Smoky quartz (20 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gildmak Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Banker does, and sports empty pouches on his belt. His chestnut hair is heavily combed to the left. He has several tiny topaz earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He takes great joy in being the best Banker in town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Banker. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Logical. Bonds: Job, Rich, Attractive, Religious. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Gildmak Nimblefingers, Male Halfling Warlock 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Veloptima Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is bristling with hidden weapons, mostly kukris and shortspears. With bright silver hair. Her blue unseeing eyes seem to look past you.

Personality: Veloptima speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Veloptima lived on a farm with her father, near the main road leading to a nearby town. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to reunite with her absent father

Ideals: Impeccable. Flaws: Disease. Bonds: Criminal record, Family. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Veloptima Sympony, Female Gnome Warlock 1
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)9 (-1) 6 (-2)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp. Eye agate (15 gp).


Social Check DCs


Nurkara Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her red hair is kept up in a ponytail inside a deerstalker hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has decided she is irredeemable; and further expansion of business

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Nurkara Dankil, Female Dwarf Monk 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 5000 cp.


Social Check DCs

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