Theirastra Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'10". She does not wear sleeves and tends to eschew shirts when she can avoid it. Her auburn hair is still thick. Her face is covered beneath a completely black helmet.
Personality: She loves telling others what to do and how they should feel about things. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Theirastra reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted divine powers by her dying brother.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Opinionated, Gifted. Bonds: Military. Occupation: Seamstress
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 6 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Jasper (70 gp).
Adelaide Livingstone, Female Human [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her chestnut hair in a pixie cut. Her thin eyebrows rest above her beady hazel eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born in the west, but her parents moved at a very young age to the south. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was granted necromantic powers by her dying sister.
Motivation: A deep hatred of dire rats; and someone believes her a fraud
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Blacksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 5 (-3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 2000 sp.
Nim Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to fit into much smaller and tighter spaces than normal.
History: He was born on a small isolated farm. Nim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he seems to be bored by most things
Ideals: Athletic, Gifted. Flaws: Emotional. Bonds: Attractive, Nature. Occupation: Server
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 4 (-3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Antrara Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a green vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her green boots flare out at the collars. Her white crest is heavily combed to the right. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She got into the Crown-heir business at a young age. In her 17th year, her parents were killed by a dire rats raid, leaving Antrara alone in the world. After a stint in an orphanage, she was adopted. She has drifted from career to career and currently works as a Crown-heir.
Motivation: Many dire rats want her driven away; and wants to open a new tavern
Ideals: Athletic, Impeccable. Bonds: Religious, Job, Enemies. Occupation: Crown-heir
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 sp.
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