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NPC Generator

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Advanced [show]


Gynk Ridley, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a black top hat and black clothes. She wears a top hat to cover her moderate length red hair. She wears round tiny glasses practically rammed into her face.

Personality: She has always had a great fascination with Half-Orc culture. As long as the job gets done she does not care how it got done.

History: She is the product a well kept family trust fund and as such has never really known need. Gynk abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and a strong sense of loyalty to half-orc people

Ideals: Professionalism. Flaws: Racist. Bonds: Rich, Adventurer, Job. Occupation: Sage

Voice: Mousy voice

Attributes [hide]

Gynk Ridley, Female Half-Orc Commoner 1
Medium (5'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)2 (-4) 3 (-4)3 (-4)
Skills Performance -2
Senses Passive Perception 6
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 1 Darkwood Shield.


Social Check DCs


Seraphina Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a faded coat and loose pants complete with feathered hat. Her hair is greying and her face has many wrinkles. Her eyes are green.

Personality: She never swears and excessively uses polite adverbs when speaking. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shoemaker arts, while her father instructed her in etiquette, music and courtly manner. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has built up a small fortune and can afford her own way.

Motivation: She is terrified, and will act out of fear.

Ideals: Optimist, Entrepeneur. Flaws: Fearful. Bonds: Rich. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Seraphina Wildheart, Female Halfling Wizard 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)7 (-2) 8 (-1)13 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Gomory Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bristling with hidden weapons, mostly crossbows and lances. With bright chestnut hair and a scraggly beard. His amber eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His job bores him to no end. He has decided to make it more interesting.

History: His mother raised him in a mountain cabin. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently he has begun working with bootleggers and crooks.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Gifted. Bonds: Criminal record, Adventurer, Nature. Occupation: Sailor

Voice: American accent

Attributes [hide]

Gomory Marlowe, Male Human Druid 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Athletics +0, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp.


Social Check DCs


Uraim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with wide-brimmed hat. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Uraim grew up listening to his mother's many stories. He found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

Uraim Durthane, Male Dwarf Rogue 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)8 (-1) 7 (-2)8 (-1)
Skills Animal Handling +0, Deception +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 120 gp.


Social Check DCs

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