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NPC Generator

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Advanced [show]


Azzakh Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His scarlet crest is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The war was a terrible time for him, and Azzakh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Poor, Military. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Azzakh Phrahdrandon, Male Dragonborn Expert 1
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)10 (+0) 9 (-1)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Silvo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his green robe, and he perpetually has his shortbow ready. His moppish black hair is in a traditional bowl cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Emotional, Disease. Bonds: Rich. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

Silvo Sunmeadow, Male Halfling Ranger 3
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 7 (-2)11 (+0) 12 (+1)12 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. With bright black hair and a scraggly beard. His eyes, though not visible through his cowl, are amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Kelter hails from a village terrorized by drow. His father had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud.

Ideals: Athletic. Bonds: Has a crush, Adventurer, Enemies, Rich. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Kelter Warmwater, Male Halfling Warlock 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 12 (+1)11 (+0) 8 (-1)13 (+1)
Skills Athletics +1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 70 gp.


Social Check DCs


Gerald Marston, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown broad hat and brown clothes. His hair is cut close to his head. His eyes, though not visible through his cowl, are brown.

Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found

Flaws: Impulsive, Racist. Bonds: Religious, Rich, Family. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Gerald Marston, Male Human Bard 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)5 (-3) 8 (-1)11 (+0)
Skills Athletics +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 800 sp.


Social Check DCs

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