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NPC Generator

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Advanced [show]


Emmeline Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears violet leather gloves, a violet jacket, and tight pants. She is muscular with a powerful set of arms. Her golden hair is well kept. Her face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic woman, Emmeline's first love is herself. Her second love is also herself. She also hits on women, regardless of circumstances.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. She hasn't told them the truth, but wants to settle down with them.

Motivation: She's in love; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Disease. Bonds: Has a crush, Rich. Occupation: Courier

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Emmeline Harper, Female Half-Elf Warlock 1
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)14 (+2) 8 (-1)11 (+0)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 3000 cp.


Social Check DCs


Randal Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a violet vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his violet boots flare out at the collars. His golden hair is lengthy and is close to two feet long. His fierce gray eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Painter business at a young age. Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Job, Criminal record. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Randal Ariessus, Male Half-Elf Monk 3
Medium (5'3") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Athletics +0, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnome, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Mormo Patience, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is generally well dressed albeit a few years behind the times. His black hair is smooth and relatively long. His eyes are likewise silver.

Personality: Prone to second guessing himself, he comes off as nervous. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born at the edge of vast plains. Mormo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Mormo Patience, Male Tiefling Warrior 1
Medium (6'0") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp.


Social Check DCs


Diggory Tinley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft yellow waves gently in the breeze. His auburn hair, when down, is lengthy. His hazel eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Fearful. Bonds: Rich, Guardian, Mentor. Occupation: Ploughman

Voice: American accent

Attributes [hide]

Diggory Tinley, Male Human Rogue 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)11 (+0) 9 (-1)11 (+0)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs

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