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NPC Generator

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Advanced [show]


Aym Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Miner. She carries a battered sickle and tarnished shortbow as well. Her chestnut hair is singed and shortened. She has a dull look in her gold eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Aym was born in the south. At a young age she loved to build and create. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To share knowledge with the world.

Ideals: Fighting, Gifted, Persistence, Logical. Flaws: Ugly, Antagonistic. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Aym Sanity, Female Tiefling Sorcerer 1
Medium (6'0") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 9 (-1)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Bethrynna Fasharash, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is generally shirtless and showing off her tattooed chest. Her hair is red and curly. Her amber eyes peer out from beneath her wide-brimmed tan hat.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Her mother raised her in a mountain cabin. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting giants, the young Bethrynna began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of giants; and she desires power and/or immortality

Ideals: Optimist, Entrepeneur. Bonds: Enemies, Nature, Adventurer. Occupation: Courier

Voice: Raspy

Attributes [hide]

Bethrynna Fasharash, Female Elf Cleric 1
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 6 (-2)13 (+1)
Skills History +1, Persuasion +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. Finely wrought small gold bracelet (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Silent Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He carries with him a set of daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has wavy black fur. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Logical, Gifted, Entrepeneur. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Silent Buttons, Male Tabaxi Druid 1
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)12 (+1) 10 (+0)6 (-2)
Skills History +3, Performance +0
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp.


Social Check DCs


Shadow On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. His red fur is slicked back into a classic pompadour. His skin is flawless and his copper eyes scan people very quickly.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants to have a good time and be beloved; and wants to raise his children well

Ideals: Persistence, Optimist. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Shadow On the Water, Male Tabaxi Bard 2
Medium (5'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 8
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Stealth +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 250 gp. 1 Masterwork Common Melee.


Social Check DCs

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