Grom Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'9" and wears very tight pants and wife beaters, though occasionally he sports a white coat. His left leg appears badly burned and disfigured. He keeps his red hair in a flapper bob. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a massive crush on the younger sibling of the Brewer who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Grom was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.
Motivation: He has a crush on the local Roofer; and wants his loneliness to end
Ideals: Logical. Flaws: Addict. Bonds: Has a crush, Military. Occupation: Brewer
Voice: Breathy voice
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 8 (-1) | 10 (+0) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 150 gp.
Amnon Agony, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has dyed his greying blue hair a little too much giving a sharp blue color. His eyes are likewise white.
Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.
History: He was born on a small isolated farm. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Weaver for the past few years.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Ideals: Philantrophist. Bonds: Job, Nature, Religious, Slave. Occupation: Weaver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.
Delebean Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy golden hair. He wears crescent spectacles with a black brim.
Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.
Motivation: He's repulsed by the PC; and to reunite with his absent mother
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Carter
Voice: Voice breaks
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 11 (+0) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1700 sp.
Raiann Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a black armored body suit, with a simple yellow line shooting up and back down. She keeps her gold crest in a pixie cut. Her gold unseeing eyes seem to look past you.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Raiann grew up listening to her mother's many stories. She found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 4000 cp. Amethyst (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!