Zunn Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his blonde hair up. His green eyes dart from person to person.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the south to a Locksmith, Zunn learned a great deal about his father's area of expertise. Zunn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Many goblins want him driven away; and someone believes him a fraud
Bonds: Job, Adventurer, Rich, Enemies. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 6 (-2) | 4 (-3) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 370 gp.
Rimmon Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. His hair is short and white. He has black eyes.
Personality: This man loves music and to teach people music more than just about anything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Rimmon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Rimmon's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Rimmon and his spouse have recently divorced.
Motivation: He is content.
Ideals: Artistic, Justice. Flaws: Mundane, Antagonistic. Bonds: Rich. Occupation: Bellfounder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Half-Plate.
Corkitron Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: 2'11" and muscular, this southern man wears a faded coat and loose pants complete with feathered hat. He has wavy brown hair. He has gleaming, smiling hazel eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Corkitron took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Cook
Voice: Farmer accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 4 (-3) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Foxilon Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. He wears a colorful flower in his golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Foxilon took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Entrepeneur. Flaws: Insomniac, Greedy. Bonds: Attractive, Nature. Occupation: Bounty Hunter
Voice: Rolls R's
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!
