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NPC Generator

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Advanced [show]


Diesa Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. Her clothes are grease stained in places. Her brown hair is cut short with large spiked bangs in the front. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is afraid of women and trembles around them

History: She was born in the west. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants a kiss.

Flaws: Addict, Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Diesa Torevir, Female Dwarf Warlock 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)10 (+0) 11 (+0)14 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 2000 cp.


Social Check DCs


Faral Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is well dressed, constantly wearing a blue suit, grey shirt, and tan tie. Her red hair is well kept. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She dislikes all the random violence that takes place in the south. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: The child of a Shoemaker, who enjoyed hunting, Faral was taken on many hunting expeditions. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Ideals: Pacifist. Flaws: Addict. Bonds: Religious, Nature, Criminal record. Occupation: Cook

Voice: Speaks with lips pursed

Attributes [hide]

Faral Ilphelkiir, Female Elf Paladin 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)14 (+2) 5 (-3)9 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 7
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 19000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a pastel shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His white fur is long and unkept. His eyes are hazel and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to meet his childhood hero; and to get a good night's sleep

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Drifting Candle, Male Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)7 (-2) 10 (+0)9 (-1)
Skills Investigation +0, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 180 gp. 1 Half-Plate.


Social Check DCs


Crampernap Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is bristling with hidden weapons, mostly clubs and ceremonial daggers. His hair is black and very short. This amber eyed southerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of illithids once and for all.

History: The child of a Scribe, who enjoyed hunting, Crampernap was taken on many hunting expeditions. His divine abilities were realized during a raid on his village. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A deep hatred of illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Criminal record, Enemies, Nature. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Crampernap Waggletop, Male Gnome Ranger 2
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 9 (-1)5 (-3)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 210 gp. 1 Masterwork Common Melee.


Social Check DCs

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