Aura Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is well dressed, constantly wearing a brown suit, tan shirt, and grey tie. His clothes are grease stained in places. He wears his white fur up. He has a dull look in his blue eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Aura took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Justice, Gifted. Bonds: Poor, Immigrant, Religious. Occupation: Shipwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. Brown-green garnet (90 gp).
Jane Abram, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears grey leather gloves, a grey jacket, and tight pants, and is pretty ugly. She has slicked back black hair. Her gray unseeing eyes seem to look past you.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She pushes her goals aggressively. She is also a coward if confronted.
History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Flaws: Ugly, Disease, Emotional, Fearful. Bonds: Mentor. Occupation: Interpreter
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Golden pearl (90 gp).
Reddlepop Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her white hair is cut short. She wears round tiny glasses practically rammed into her face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.
Motivation: She feels the way she acts is they only way to get by in the world; and she has money and likes to spend it
Ideals: Fighting, Athletic, Impeccable, Logical. Bonds: Rich. Occupation: Interpreter
Voice: Strong lisp
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 7 (-2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Avice Brinker, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman is generally shirtless and showing off her tattooed chest. Her clothes are grease stained in places. Her auburn hair is heavily combed to the left. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Avice is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born in a small village she learned the ways of the warrior from her father. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She inherited the family business which she has now maintained for 9 years.
Motivation: Balancing her hectic life and new Healer responsibilities is difficult; and wants to raise her children well
Ideals: Fighting. Flaws: Addict. Bonds: Poor, Immigrant, Job, Family. Occupation: Healer
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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