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NPC Generator

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Advanced [show]


Galinndan Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He is renowned for his bright yellow suits and hats. He has styled his black hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Tanner, who enjoyed hunting, Galinndan was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Barkeep. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Insomniac, Secretive. Bonds: Attractive, Poor, Job, Nature. Occupation: Barkeep

Voice: Switch between two voices

Attributes [hide]

Galinndan Durkin, Male Half-Elf Monk 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 13 (+1)8 (-1)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs


Nalral Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is tall, broad shouldered and powerfully built. His long auburn hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: Eccentric and domineering, Nalral will drive conversation. He does not trust anyone and sleeps with one eye open.

History: Nalral lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: He is greedy; and his relatives are trying to arrange a marriage

Ideals: Extrovert. Flaws: Insomniac. Bonds: Family, Nature, Rich. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Nalral Torevir, Male Dwarf Adept 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)15 (+2) 6 (-2)13 (+1)
Skills Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp. Jet (160 gp). 1 Masterwork Common Melee.


Social Check DCs


Stacee Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a well pressed and immaculate suit (or dress). Her auburn hair is drawn into a tight pony tail with a dagger scrunchie. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She will rave to anyone who will listen. She has a minor phobia of water and hates getting wet.

History: She was always a brilliant, if unscrupulous mind. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Crown-heir. She ran away from her former home and has been making her living as a Crown-heir for the past few years.

Motivation: She is terrified, and will act out of fear; and sabotage a competitor

Ideals: Athletic, Logical. Flaws: Insane, Fearful. Bonds: Job. Occupation: Crown-heir

Voice: Draws out vowels

Attributes [hide]

Stacee Tealeaf, Female Halfling Aristocrat 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Aramil Teinithra, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a worn and beaten armor. He is an epitome of beauty. His long golden hair reaches down to his waist. His violet unseeing eyes seem to look past you.

Personality: Aramil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and he's in love

Ideals: Extrovert. Flaws: Disease, Lazy. Bonds: Attractive, Mentor. Occupation: Hunter

Voice: Dark and ominous

Attributes [hide]

Aramil Teinithra, Male Elf Commoner 1
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)19 (+4) 7 (-2)11 (+0) 8 (-1)11 (+0)
Skills Athletics -1, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +6

Possessions: 120 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Common Melee.


Social Check DCs

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