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NPC Generator

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Advanced [show]


Grumbar Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is slicked back into a classic pompadour. His blue eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Grumbar grew up listening to his mother's many stories. Grumbar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur, Optimist. Flaws: Shy. Bonds: Adventurer. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Grumbar Tinley, Male Half-Orc Fighter 2
Medium (5'8") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 13 (+1)7 (-2)
Skills History +2, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 260 gp.


Social Check DCs


Naal Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat, and he perpetually has his mace ready. His white hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Unemployed. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Naal was born the youngest of three triplets. His childhood dream was to be a Cartwright, but he was a colossal failure. He has been saving his money to try and buy his brother's freedom.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Naal Amakiir, Male Half-Elf Aristocrat 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)11 (+0) 16 (+3)12 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs


Dimble Welber, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather. He carries with him a set of longswords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His black hair is singed and shortened. He has several tiny ruby earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stylist arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Rich, In love. Occupation: Stylist

Voice: Sighs a lot, exhausted

Attributes [hide]

Dimble Welber, Male Gnome Barbarian 1
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 19 (+4)14 (+2) 14 (+2)7 (-2)
Skills Athletics +1, History +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4

Possessions: 50 gp. 1 Good lock.


Social Check DCs


Pelt Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor. He has a moderate pudge and is not very fit. He keeps his yellow fur in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the south, but his parents moved at a very young age to the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Optimist. Bonds: Attractive, Criminal record, Immigrant, Adventurer. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Pelt Buttons, Male Tabaxi Wizard 2
Medium (6'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)9 (-1) 16 (+3)12 (+1)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp. Moss agate (7 gp). Moss agate (7 gp). Sard (60 gp).


Social Check DCs

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