Fargrim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple green line shooting up and back down. His long red hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He never wears the same outfit twice, unless he absolutely has to.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Server, but he was a colossal failure. He became a Spice Merchant soon after.
Motivation: Expand his business; and he wants nothing more than to rejoin the army
Ideals: Artistic. Bonds: Attractive, Military, Job. Occupation: Spice Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
Smoking Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'8" and muscular, this northern man wears pastel painted combat armor at almost all times. He wears a wide-brimmed hat to cover his moderate length lavender fur. His hazel eyes are slightly larger than normal.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 9 (-1) | 6 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Darkwood Buckler.
Tethren Honor, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is white, silky, and of moderate length. He has a dull look in his white eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Tethren grew up listening to his father's many stories. Tethren was born on a far northern mountains where he grew up under the tutelage of his father, an expert Butcher. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and obtaining odd cultural tabaxi artifacts is his passion
Flaws: Shy, Insomniac. Bonds: Attractive, Adventurer, Immigrant. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Anverth Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple tan robe with black stripes complete with hood. His long auburn hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is content; and he seems to be bored by most things
Ideals: Athletic, Joker. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Mercenary
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!