Kassoon
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NPC Generator

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Advanced [show]


Orryn Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He has wavy auburn hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north, but his parents moved at a very young age to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Flaws: Addict, Shy. Bonds: Immigrant, Military, Rich, Job. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Orryn Humplebumple, Male Gnome Warrior 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Nature +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. Deep green spinel (120 gp).


Social Check DCs


Smoking Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a small hat to hide her balding. She has a dull look in her copper eyes.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She uses divination through singing.

History: She was born into a rich family. Her family was turned out during the war. She and her family wandered west to less war torn lands. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Doesn't want to be a Brewer and was forced into it by her family; and regain custody of her daughter

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Rich, Family. Occupation: Brewer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Smoking Of Shadows, Female Tabaxi Expert 2
Medium (6'1") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp).


Social Check DCs


Gerbo Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, marred by teas. His brown hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Adventurer, Has a crush, Job. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Gerbo Maekkelferce, Male Gnome Fighter 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)10 (+0) 10 (+0)8 (-1)
Skills Acrobatics +0, Intimidation +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 80 gp.


Social Check DCs


Murgen Marlee, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her white hair is lengthy. She wears a mask on her face.

Personality: Murgen wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She is a logical person and will generally grow upset if things defy logic and science.

History: She comes from a rich western family. Murgen was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Murgen decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has built up a small fortune and can afford her own way.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Murgen Marlee, Female Half-Orc Barbarian 1
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 8 (-1)4 (-3)
Skills Deception -1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs

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