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NPC Generator

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Advanced [show]


Fargrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple pastel line shooting up and back down. He has a moderate pudge and is not very fit. With bright chestnut hair and a scraggly beard. His violet eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a white middle class family as the only child. Through the years after Fargrim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Fargrim's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Flaws: Shy, Antagonistic, Mundane. Bonds: Mentor. Occupation: Painter

Voice: Hollow voice

Attributes [hide]

Fargrim Trueanvil, Male Dwarf Ranger 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)12 (+1) 13 (+1)3 (-4)
Skills Persuasion -2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 140 gp. White pearl (150 gp). 1 Darkwood Shield.


Social Check DCs


Gormogord Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male wears a white cloak and cross-gartered green stockings. He is tall, broad shouldered and powerfully built. He wears a small hat to cover his moderate length brown hair. His eyes are violet and he is always smoking a pipe.

Personality: Gormogord is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Gormogord lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and to find somewhere to settle down

Ideals: Extrovert. Flaws: Racist, Mundane. Bonds: Family, Job. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gormogord Whispermouse, Male Halfling Druid 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)6 (-2) 12 (+1)11 (+0)
Skills Animal Handling +3, History +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp.


Social Check DCs


Kelter Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red armored body suit, with a simple white line shooting up and back down. He carries with him a set of lances, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his white hair. His green eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kelter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, Religious, Military. Occupation: Mercenary

Voice: Australian accent

Attributes [hide]

Kelter Wildcloak, Male Halfling Wizard 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Arcana +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. Lapis lazuli (13 gp).


Social Check DCs


Rosamund Browning, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'7" and wears a brown coat over a white low-cut shirt, and a Stetson hat upon her head. Her right hand appears badly burned and disfigured. Her white hair is braided into rings. Her fierce gray eyes like to dwell on things.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born in the south. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Sabotage a competitor.

Flaws: Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Rosamund Browning, Female Human Barbarian 1
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 6 (-2)12 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: Blue quartz (8 gp).


Social Check DCs

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