Merihim Silence, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A true patriot, Merihim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the west to a Baker, Merihim learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has worked as a Baker like his father before him.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent father
Flaws: Insane, Antagonistic. Bonds: Family, Military, Job. Occupation: Baker
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: Just what you see.
Simon Skelton, Male Human [Permalink]
Personal [hide]
Description: This man sports grey clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. With a patchy golden beard and wild golden hair. His violet eyes are passionate and lively.
Personality: He hates drow. He views them as having robbed his home of its proper glory. Simon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south to a Jeweler, Simon learned a great deal about his mother's area of expertise. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Jeweler.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Gifted, Optimist. Flaws: Hedonist. Bonds: Enemies, Job. Occupation: Jeweler
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 7 (-2) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 2000 cp.
Mishann Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, she is an attractive figure. She prefers to wear green pants and tee shirts. Her green crest is lengthy and is close to two feet long. Her eyes are a pleasant gold.
Personality: She is witty, but her monotone delivery comes off as unnerving Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: A powerful brothel owner made her what she is. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She's repulsed by the PC.
Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 20 gp. Red-brown spinel (90 gp).
Williamina Gentry, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'6". She wears tight fitting clothing which further accentuates her frame. She sports blonde long hair. Her gray unseeing eyes seem to look past you.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born to a Courier, her mother struggled to pay the bills. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Dragonborn compassion; and a strong sense of loyalty to dragonborn people
Ideals: Passionate. Flaws: Disease, Antagonistic, Racist. Bonds: Attractive, Poor. Occupation: Bounty Hunter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp.
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