Glim Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He sports blue clothing, slightly heavier than average wear. He is bald on top and has large red tufts of hair around his ears. He has a dull look in his hazel eyes.
Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.
History: He got into the Navigator business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Athletic. Flaws: Ugly, Addict, Impulsive. Bonds: Job. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Callie Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 2'9" and wears silk and lounges about seductively. She wears her black hair up in a very large beehive style do. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She can't help but pocket interesting objects she comes across
History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Being a Fletcher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She feels that her past leaves her morally obligated to help; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Bonds: Attractive, Criminal record, Slave. Occupation: Fletcher
Voice: Spits words with contempt
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 1800 sp.
Jacoba Ramsay, Female Human [Permalink]
Personal [hide]
Description: She wears a brown vest and prefers grey and black shirts. Her boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. She has dyed her greying brown hair a little too much giving a sharp brown color. Her violet eyes lackadaisically let the world flow into them.
Personality: Jacoba is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is skeptical of what others tell her and is slow to trust.
History: Jacoba was born in the west. At a young age she loved to build and create. Jacoba was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jacoba decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day
Ideals: Extrovert, Persistence. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Ruler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 500 sp.
Tomph Elton, Female Half-Orc [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her whole body is exceptionally muscular. She wears a feathered hat to cover her moderate length auburn hair. She has several tiny emerald earrings on each ear.
Personality: She is witty, but her monotone delivery comes off as unnerving She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She was raised by priests from a young age. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: Her religion dominates her actions; and she is greedy
Ideals: Joker. Bonds: Immigrant, Rich, Religious, Mentor. Occupation: Tanner
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!
