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NPC Generator

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Advanced [show]


Hork Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a white collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly white, has prominent grey streaks. He is baby faced.

Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hork took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Fearful, Antagonistic. Bonds: Immigrant, Nature. Occupation: Server

Voice: Speaks with a cold

Attributes [hide]

Hork Quinton, Male Half-Orc Cleric 1
Medium (5'10") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)9 (-1) 7 (-2)13 (+1)
Skills Intimidation +3, Medicine +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp. 1 Superior lock.


Social Check DCs


Orsik Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown tunic with green highlights, and long grey pants that bunch up around his shoes. His golden hair is styled in orderly dreadlocks. His gray eyes peer out from beneath his broad brown hat.

Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the west. His first spouse was a Bricklayer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Poor, Family, Job. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Orsik Hammerstone, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)14 (+2) 13 (+1)4 (-3)
Skills History +4, Performance -1
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 900 sp.


Social Check DCs


Valida Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a simple brown robe with black stripes complete with hood. Her chestnut hair is greasy and uncared for. Her violet eyes dart from person to person.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She would rather hide behind her crafts than deal with other people.

History: She was born a particularly ugly child, much to the horror of her parents. She has had some formal music training, and achieved minor success. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Artistic. Flaws: Ugly, Shy. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Valida Rumnaheim, Female Dwarf Ranger 1
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)11 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 70 gp.


Social Check DCs


Pyra Fear, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her hand crossbow with her veritable burlap sack of a shirt. She carries with her a set of hand crossbows, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: A powerful wizard made her what she is. Her arcane abilities were realized during a raid on her village. She was granted arcane powers by her dying sister.

Motivation: To reunite with her absent mother; and an old rival family wants her found

Ideals: Fighting, Justice, Gifted. Bonds: Family, Mentor. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Pyra Fear, Female Tiefling Paladin 2
Medium (5'1") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)16 (+3) 11 (+0)9 (-1)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Draconic
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 sp. Citrine (20 gp). 1 Masterwork Common Melee.


Social Check DCs

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