Oriff Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her tied-back hair is black. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food she seems plenty friendly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born blind and as such lacked many opportunities for work. In her 16th year, her parents were killed by a illithids raid, leaving Oriff alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many illithids want her driven away
Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Enemies. Occupation: Baker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 7 (-2) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 340 gp.
Salanop Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, she is an attractive figure. She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her glaive. Her auburn hair is cut short with large spiked bangs in the front. This gray eyed southerner is not easily forgotten.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is used to getting what she wants. In part because she is a meticulous planner.
History: Salanop was born with her father's beautiful face. Through the years after Salanop was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Salanop's father didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Attractive. Occupation: Priest
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 60 gp. Cloth of gold vestments (60 gp).
Barbena Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and sports empty pouches on her belt. Her brown hair is braided into rings. Her eyes are brown and she is always smoking a pipe.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Barbena is combative with any and all who dare try her patience in the slightest.
History: She was born in a small plains village. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 13 years.
Motivation: To be a Guard again.
Ideals: Impeccable, Justice. Bonds: Nature, Job. Occupation: Soapmaker
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Sardonyx (70 gp).
Urshar Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She prefers to wear grey pants and tee shirts. She wears a colorful flower in her silver hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: The child of western immigrants she idolized her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the west, certain she would find work there.
Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to work out more often
Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Enemies, Immigrant. Occupation: Barber
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp. Rock crystal (30 gp).
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