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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bernard Dumph, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. His right leg appears badly burned and disfigured. He has wavy white hair. His violet eyes peer out from beneath his deerstalker grey hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Bernard Dumph, Male Human Cleric 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)8 (-1) 8 (-1)10 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Randal Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a simple yellow robe with tan stripes complete with hood. He wears a wide-brimmed hat to hide his balding. This blue eyed westerner is not easily forgotten.

Personality: Eccentric and domineering, Randal will drive conversation. He has a small toy that he constantly fidgets with.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Extrovert. Flaws: Addict, Disease, Insomniac. Bonds: Poor. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Randal Mori, Male Half-Elf Rogue 2
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)15 (+2) 6 (-2)12 (+1)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Elven, Auran, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 350 gp. 1 Half-Plate.


Social Check DCs


Seven In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his yellow fur. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with his god.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and he loathes his own lifestyle

Flaws: Depressed, Disease. Bonds: Attractive, Religious, Rich. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Seven In the Morning, Male Tabaxi Aristocrat 3
Medium (6'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 8 (-1)7 (-2) 9 (-1)13 (+1)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +7

Possessions: 300 gp.


Social Check DCs


Eberk Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this northern man dresses in brown turtlenecks beneath a blue coat with brown slacks. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes peer out from beneath his small brown hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He would rather hide behind his crafts than deal with other people.

History: Born in the north to a Sculptor, Eberk learned a great deal about his father's area of expertise. He moved out west to avoid the crime he committed. He then took over the family business and is one of the better Sculptor for hire.

Motivation: Seeks redemption.

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Eberk Burrowfound, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)6 (-2) 9 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 40 pp.


Social Check DCs

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