Valorean Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple green robe with white stripes complete with hood. He is bristling with hidden weapons, mostly scimitars and spears. His bronze crest is still thick. He has a tattooed face.
Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered
History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by brigands. Valorean was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Many brigands want him driven away; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Insane. Bonds: Criminal record, Mentor, Enemies. Occupation: Healer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
Gillyd Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a worn and beaten armor. Her whole body is exceptionally muscular. Her golden hair is lengthy. This violet eyed northerner is not easily forgotten.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Gillyd was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. A gifted student she started as a Tailor, but she got bored and became a Tanner. She then took over the family business and is one of the better Tanner for hire.
Motivation: Balancing her hectic life and new Tanner responsibilities is difficult; and she's looking for her big break
Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Poor, Job. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp.
Havilar Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is generally shirtless and showing off her tattooed chest. She wears a Stetson hat to cover her moderate length scarlet crest. Her half smiles and red eyes are beguiling and draw you in.
Personality: This woman loves painting and to teach people painting more than just about anything. She invites people to come help in her community garden.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job.
Ideals: Artistic, Philantrophist, Gifted. Bonds: Attractive, Job. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp.
Tree Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'7". She wears just a pastel suit. Her fur is cinnamon, silky, and of moderate length. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the east her family was never financially stable. A freak accident while working with her Barrister mother left her crippled. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Weaver
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
