Adelard Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. His blonde hair is thinning but still full. His blue eyes are passionate and lively.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur, Optimist, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Butcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 7 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 900 sp. 1 Masterwork Thieves’ tools.
Beleth Grief, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is very fat, and is wearing a tight black one piece outfit complete with pants, hood, and a cape. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She wears crescent spectacles with a black brim.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Beleth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Beleth. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture; and to find somewhere to settle down
Ideals: Logical. Flaws: Ugly, Terse, Mundane. Bonds: Criminal record. Occupation: Slave Trader
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Rose Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is always cut to a buzz. Her eyes are brown and catlike.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born to a pair of adventurers, Rose grew up listening to her father's many stories. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Knight for the past few years.
Motivation: She wants to get laid; and to be a spice merchant again
Ideals: Fighting, Athletic. Bonds: Adventurer, Job, Has a crush. Occupation: Knight
Voice: Indian accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 sp.
Andraste Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She typically wears yellow cloth garments or leather armor. She sports a flattop hair cut. Her gray eyes dart from person to person.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. During her travels, Andraste and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Andraste discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Andraste fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To reunite with her old friends; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Optimist. Flaws: Selfish, Disease. Bonds: Adventurer, Enemies. Occupation: Animal Trainer
Voice: French accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 350 gp. 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!