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NPC Generator

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Advanced [show]


Eldeth Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a blue coat with brown slacks. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has done her best to style her auburn hair to look like a famous performer. Her thin eyebrows rest above her beady violet eyes.

Personality: Calm and collected, she is a well trained Jeweler. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Butcher, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Jeweler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and she has comitted a past crime that haunts her to this day

Flaws: Ugly. Bonds: Job, Adventurer, Poor, Criminal record. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Eldeth Aranore, Female Dwarf Expert 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)6 (-2) 10 (+0)10 (+0)
Skills Nature +0, Survival +2
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 400 sp.


Social Check DCs


Leshanna Caerdonel, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'11", this woman has a large yellow mantle and cape that has been intricately interwoven into her brown robe. Her hair, while still mostly golden, has prominent grey streaks. She is very pretty but has cold, dead eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses divination through singing.

History: She comes from a rich western family. Leshanna was born on a far western desert where she grew up under the tutelage of her mother, an expert Mason. She moves from town to town, unable to find a place to settle.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Leshanna Caerdonel, Female Half-Elf Expert 1
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)12 (+1) 6 (-2)8 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 8
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 1000 cp. 1 Everburning torch.


Social Check DCs


Vistra Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She usually wears her grey robe and has her morningstar always slung over her shoulder. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Her job bores her to no end. She has decided to make it more interesting.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mortician arts, while her mother instructed her in etiquette, music and courtly manner. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Insane. Bonds: Adventurer, Criminal record, Rich. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Vistra Burrowfound, Female Dwarf Ranger 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Animal Handling +2, Athletics +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1000 sp. Red spinel (40 gp). Deep green spinel (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Elizabeth Wheatley, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her hair is auburn and very short. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Prone to second guessing herself, she comes off as nervous. She is frequently practicing swordplay.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. When Elizabeth reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Insomniac, Shy. Bonds: Military, Religious. Occupation: Mercenary

Voice: Sore throat, cough

Attributes [hide]

Elizabeth Wheatley, Female Human Barbarian 1
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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