Gurdis Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her chestnut hair is knotted and matted. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: Born in the north her family was never financially stable. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.
Motivation: Elven compassion; and a strong sense of loyalty to elven people
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 6 (-2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1600 sp. 1 Silk rope.
Nutae Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Tanner, and he later adopted a second daughter.
Motivation: Wants his loneliness to end; and his relatives are trying to arrange a marriage
Ideals: Justice. Bonds: Job, Military, Family, Has a crush. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
Gargax Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of scimitars on his belt, each one with a amethyst on the hilt. He wears a colorful flower in his brass crest. His face is covered beneath a completely black helmet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He feeds upon the attention of others.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Fighting, Athletic. Bonds: Poor, Attractive. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 6 (-2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Matilda Shelley, Female Human [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has moderate length white hair. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Matilda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Doctor work with an outfit from a few towns over. Doctor work suited her well, and with each successful project, she earned more gold and more respect from her peers. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end her boredom
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Job, Poor. Occupation: Doctor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
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