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NPC Generator

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Advanced [show]


River Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His lavender fur is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: River hails from a village terrorized by goblins. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He is wracked by social anxiety; and many goblins want him driven away

Flaws: Fearful. Bonds: Adventurer, Attractive, Enemies. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

River Buttons, Male Tabaxi Expert 1
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 18 (+4)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Oolah Quinton, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears an entirely black suit with brown socks and a vest with buckled shoes. Her silver hair is well kept. Her hazel eyes dart from person to person.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now mingles about in high society.

Motivation: She's in love; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Bonds: Military, Rich, Has a crush. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Oolah Quinton, Female Half-Orc Rogue 1
Medium (6'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)2 (-4) 9 (-1)7 (-2)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 110 gp. Rhodochrosite (11 gp).


Social Check DCs


Vaina Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears professional attire. She sports a flattop hair cut. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Vaina is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was raised by priests from a young age. Her first spouse was a Engraver, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Engraver they were divorced and she won custody of their son. She worked as a Scribe, and she later adopted a second son.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Ideals: Joker. Bonds: Attractive, Family, Religious, Mentor. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Vaina Meliamne, Female Half-Elf Adept 2
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 15 (+2)17 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1000 cp. Brass mug with jade inlays (500 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Mary Heiser, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her black hair is greasy and uncared for. Her eyes are brown and she is always smoking a pipe.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She cannot resist a sob story and will often dote over anyone who has one.

History: Mary was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Spice Merchant like her father before her.

Motivation: Wants to open a new tavern.

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Mary Heiser, Female Human Cleric 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)10 (+0) 9 (-1)10 (+0)
Skills Arcana +2, Athletics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Smokesticks.


Social Check DCs

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