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NPC Generator

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Advanced [show]


Nazdûg Budd, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his greataxe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His skin is flawless and his violet eyes scan people very quickly.

Personality: Nazdûg speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Nazdûg was born with his father's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Nazdûg Budd, Male Half-Orc Cleric 1
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 7 (-2)9 (-1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Sannl Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She is portly but not overly obese. Her red hair is kept up in a ponytail inside a top hat. Her fair skin shows little sign of her aristocratic breeding.

Personality: Sannl is depressed about a lot of things. She tends to be a nihilist. She never wears the same outfit twice, unless she absolutely has to.

History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sannl grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sannl. She used her abilities to trick people and travel the world for free.

Motivation: She feels kind of lost in life; and she has decided she is irredeemable

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Mentor, Criminal record. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Sannl Fireforge, Female Dwarf Barbarian 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 13 (+1)14 (+2) 15 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand -1
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 150 gp.


Social Check DCs


Gilthur Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is slicked back into a classic pompadour. He has blue eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Extrovert. Flaws: Cynical. Bonds: Rich, Attractive, Mentor. Occupation: Navigator

Voice: Speaks with squeezed throat

Attributes [hide]

Gilthur Fireforge, Male Dwarf Ranger 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)11 (+0) 5 (-3)4 (-3)
Skills Intimidation -1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 120 gp.


Social Check DCs


Varis Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He very much looks the part of a Stableman. His blonde hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with his god.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Bonds: Job, Religious, Mentor, Nature. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Varis Ofandrus, Male Half-Elf Commoner 1
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)4 (-3) 11 (+0)9 (-1)
Skills Acrobatics +1, Nature -1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs

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