Serpent Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his brown fur in a pixie cut. His thin eyebrows rest above his beady green eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy.
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Rich, Nature. Occupation: Barber
Voice: Whispers
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 2)
Armor Class 8
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 8 (-1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 350 gp.
Tim Stanley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears grey leather gloves, a grey jacket, and tight pants. He sports a flattop hair cut. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He got into the Ploughman business at a young age. One day when Tim was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Tim was heart-stricken from the event, and his father started working long hours to provde for them. He's also a talented Beggar, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his sister
Ideals: Professionalism. Flaws: PTSD. Bonds: Family, Job, Rich. Occupation: Ploughman
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 2 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 5 (-3) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. Brass mug with jade inlays (600 gp). 1 Silk rope.
Eldon Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long black hair kept up in a rat tail. His brown unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of a Layabout, who enjoyed hunting, Eldon was taken on many hunting expeditions. A freak accident while working with his Layabout mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Slave, Nature. Occupation: Butcher
Voice: Middle-eastern accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 20 gp.
Chenna Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She carries with her a set of rapiers, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She is bald on top and has large blonde tufts of hair around her ears. Her eyes are gray.
Personality: Cocky and sure of herself, she believes she is the best Assassin born in the past three hundred years. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. She struck the Assassin job and began her own company from there.
Motivation: Balancing her hectic life and new Assassin responsibilities is difficult; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 16 (+3) | 8 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
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