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NPC Generator

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Advanced [show]


Nurkara Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female dresses well, wearing brown shirts, loose pants, and blazers most of the time. She is tall, broad shouldered and powerfully built. Her hair is short and blonde. Her brown eyes are passionate and lively.

Personality: She likes to make people angry or surprised. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a Bricklayer, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Crown-heir.

Motivation: To be a Bricklayer again; and balancing her hectic life and new crown-heir responsibilities is difficult

Flaws: Antagonistic. Bonds: Attractive, Religious, Poor, Job. Occupation: Crown-heir

Voice: Soft and melodious

Attributes [hide]

Nurkara Goblinbane, Female Dwarf Rogue 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)6 (-2) 12 (+1)7 (-2)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 gp. Tiger eye turquoise (5 gp).


Social Check DCs


Bertram Darby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He wears his golden hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small island village. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Gifted, Philantrophist. Bonds: Attractive, Nature, Family. Occupation: Fisher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Darby, Male Human Cleric 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)12 (+1) 7 (-2)9 (-1)
Skills Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Salasar Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is physically well-built. His crest is green and very short. He has gold eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and money/treasure

Ideals: Gifted, Justice, Persistence. Bonds: Attractive, Rich. Occupation: Priest

Voice: Slurs words

Attributes [hide]

Salasar Qyxpahrgh, Male Dragonborn Wizard 2
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)13 (+1) 7 (-2)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 300 sp.


Social Check DCs


Gomory Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Gomory has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he feels kind of lost in life

Flaws: Depressed, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Gomory Caerdonel, Male Half-Elf Commoner 1
Medium (4'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)8 (-1) 15 (+2)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 700 sp. Onyx (60 gp).


Social Check DCs

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