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NPC Generator

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Advanced [show]


Callybon Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear tan pants and tee shirts, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'6" when asserting herself. She wears a broad hat to hide her balding. Her eyes are amber and catlike.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in the north, but her parents moved at a very young age to the south. After coming to the age of reason, Callybon took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Map Maker and was forced into it by her family; and regain custody of her son

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Callybon Boondiggles, Female Gnome Paladin 3
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)6 (-2) 10 (+0)9 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2800 sp.


Social Check DCs


Traubon Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He tends to wear a large grey jacket. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His gray eyes peer out from beneath his deerstalker grey hat.

Personality: He is extraordinarily eccentric. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a desert tribe. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted, Philantrophist. Flaws: Insane. Bonds: Slave, Nature. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Traubon Gorunn, Male Dwarf Wizard 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)8 (-1) 16 (+3)9 (-1)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Mûzglob Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'9" and muscular, this western man tends to wear a black poncho over his likewise colored trousers and shirt. His hair, while still mostly red, has prominent grey streaks. He has several tiny amethyst earrings on each ear.

Personality: He is a Banker first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Bricklayer again; and expand his business

Ideals: Athletic. Flaws: Racist. Bonds: Rich, Job, Religious. Occupation: Banker

Voice: Mousy voice

Attributes [hide]

Mûzglob Winthrop, Male Half-Orc Commoner 1
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)9 (-1) 15 (+2)5 (-3)
Skills Investigation +1, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Traki Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries a battered dagger and tarnished trident as well. His tied-back hair is brown. His fierce brown eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Since then, he has sought to make the best of life.

Motivation: Marry his brother to traveling adventurers; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Optimist, Joker. Bonds: Religious, Debt, Family. Occupation: Shipwright

Voice: Sounds elderly

Attributes [hide]

Traki Amastacia, Male Half-Elf Fighter 2
Medium (5'4") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)12 (+1) 15 (+2)5 (-3)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1200 sp. 1 Masterwork Thieves’ tools.


Social Check DCs

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