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NPC Generator

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Advanced [show]


Marastyr Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and wears a worn and beaten armor. Her skin is also unnaturally pale. She wears a deerstalker hat to cover her moderate length white hair. She wears round tiny glasses practically rammed into her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Marastyr was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She loathes her own lifestyle.

Ideals: Gifted. Flaws: Ugly, Depressed, PTSD. Bonds: Poor. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Marastyr Trueblood, Female Dwarf Monk 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)4 (-3) 11 (+0)11 (+0)
Skills Insight +2, Nature -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Tim Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man sports grey clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears his hair in dreadlocks. His thin eyebrows rest above his beady violet eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the north to a Layabout, Tim learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Layabout. He now owns his own business.

Motivation: Revenge; and he wants revenge against gnolls

Flaws: Ugly. Bonds: Rich, Criminal record, Enemies, Job. Occupation: Layabout

Voice: Jittery and nervous

Attributes [hide]

Tim Marlowe, Male Human Monk 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)7 (-2) 5 (-3)13 (+1)
Skills Animal Handling -1, Intimidation +3
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 6000 cp. Freshwater pearl (15 gp).


Social Check DCs


Edge Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'8", this man is wearing the road beaten gear of a warrior. His brown fur is still thick. His copper eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a brothel owner, Edge was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Body Guard, but he was a colossal failure. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world

Ideals: Fighting. Flaws: Fearful, Impulsive. Bonds: Mentor, Job. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Edge Shore, Male Tabaxi Cleric 3
Medium (5'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)16 (+3) 11 (+0)9 (-1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. Golden yellow topaz (800 gp). Alexandrite (800 gp). Tourmaline (140 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Grigi Colby, Female Half-Orc [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She has a slight overbite and is overall scrawny. She wears a wide-brimmed hat to hide her balding. Her eyes, though not visible through her cowl, are blue.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born blind and as such lacked many opportunities for work. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Attractive, Nature. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Grigi Colby, Female Half-Orc Rogue 2
Medium (5'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)13 (+1) 6 (-2)15 (+2)
Skills Intimidation +4, Survival +0
Senses Passive Perception 8
Languages Common, Orc, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 90 gp. 1 Darkwood Buckler.


Social Check DCs

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