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NPC Generator

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Lvl.
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Seed

Advanced [show]


Qemuel Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He wears a top hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: Qemuel wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Mercenary business at a young age. After coming to the age of reason, Qemuel took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Mercenary for hire.

Motivation: To reunite with his old friends; and expand his business

Ideals: Disciplined, Optimist, Gifted. Bonds: Job, Adventurer. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Qemuel Fluke, Male Tiefling Commoner 2
Medium (6'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 5 (-3)15 (+2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 370 gp.


Social Check DCs


Art Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black fur is greasy and uncared for. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving When he's not drinking or sleeping the drinks off, he's doing music.

History: Art was born in the west. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and meet up once more with his childhood friend

Ideals: Joker, Artistic, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Masseuse

Voice: Posh accent

Attributes [hide]

Art Candle, Male Tabaxi Fighter 1
Medium (6'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 4 (-3)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Trynnicus Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a black poncho over his likewise colored trousers and shirt. His silver crest is heavily combed to the right. He is very pretty but has cold, dead eyes.

Personality: He has always had a great fascination with Dwarven culture. He would rather hide behind his crafts than deal with other people.

History: The child of southern immigrants he idolized his father. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Dwarven compassion.

Ideals: Artistic. Flaws: Racist, Shy. Bonds: Immigrant, Attractive. Occupation: Stylist

Voice: Italian accent

Attributes [hide]

Trynnicus Nemmonis, Male Dragonborn Warrior 2
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 8 (-1)9 (-1)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 100 gp. Moonstone (70 gp). Bloodstone (70 gp).


Social Check DCs


Crampernap Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tight fitting tan shirt and pants. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the west. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Pacifist, Logical. Flaws: Disease, Insane. Bonds: Religious. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Crampernap Cobblelob, Male Gnome Warrior 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 80 gp. Amber (130 gp). 1 Masterwork Common Melee.


Social Check DCs

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