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NPC Generator

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Advanced [show]


Portia Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a red coat over a black low-cut shirt, and a top hat upon her head. She has no hair. She wears large thick round spectacles.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She can't help but pocket interesting objects she comes across

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Portia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Portia decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She tends to her Map Maker job now, and dutifully fulfills any obligations she has.

Motivation: Wants her loneliness to end; and she is unsatisfied with her job

Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Job, Has a crush. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Portia Tealeaf, Female Halfling Expert 2
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 9 (-1)12 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 250 gp.


Social Check DCs


Thoradin Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He wears a deerstalker hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Thoradin has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Thoradin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is greedy; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Logical. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Laborer

Voice: Mousy voice

Attributes [hide]

Thoradin Bofdann, Male Dwarf Barbarian 3
Medium (4'0") Dwarf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)16 (+3) 16 (+3)7 (-2)
Skills Acrobatics +1, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Astar Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His dark red hair is greasy and uncared for. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Astar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire.

Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Poor, Nature. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Astar Larceny, Male Tiefling Druid 1
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Crampernap Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered trident and tarnished pickaxe as well. With bright chestnut hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Crampernap studied abroad. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Spice Merchant.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Gifted. Bonds: Rich, Job, Enemies. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Crampernap Beren, Male Gnome Bard 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 12 (+1)6 (-2) 12 (+1)10 (+0)
Skills Insight +3, Nature +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp.


Social Check DCs

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