Clerebold Digby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His auburn hair is thinning but still full. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Flaws: Ugly, Emotional. Bonds: Family, Rich, Immigrant. Occupation: Slave Trader
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 7 (-2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 120 gp.
Igden Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a tan coat. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born blind and as such lacked many opportunities for work. His father took him hunting and taught him how to get in the mind of other creatures. During his travels, Igden and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Igden discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Igden fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To get a good night's sleep; and balancing his hectic life and new weaver responsibilities is difficult
Flaws: Disease, Insomniac. Bonds: Job, Adventurer, Nature. Occupation: Weaver
Voice: Jamaican accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 11 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 110 gp.
Borun High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. He is bristling with hidden weapons, mostly shortspears and kukris. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.
History: Gifted from a young age, Borun studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Borun took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to raise his children well; and he has comitted a past crime that haunts him to this day
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Nature, Family. Occupation: Cook
Voice: Hollow voice
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 9 (-1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Large well-done wool tapestry (600 gp). Solid gold idol (500 gp). Large well-done wool tapestry (600 gp).
Sariel Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'8", this woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is slicked back into a classic pompadour. She has several tiny aquamarine earrings on each ear.
Personality: Sariel wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She receives visions of the future at random moments
History: Sariel hails from a village terrorized by gnolls. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was granted necromantic powers by her dying brother.
Motivation: Many gnolls want her driven away; and a deep hatred of gnolls
Ideals: Disciplined, Gifted. Bonds: Rich, Enemies. Occupation: Bellfounder
Voice: German accent
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 10 (+0) | 7 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Tiger eye turquoise (13 gp).
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