Azza Kindness, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 5'7". She wears a well pressed and immaculate suit (or dress). Her white hair is unkempt and raggedy. She has silver eyes and a black hat with a grey feather.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is able to fit into much smaller and tighter spaces than normal.
History: She was born in the south. Her druidic abilities were realized during a raid on her village. After a long history of fighting, Azza and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Gardener
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 9 (-1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Roger Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and typically wears a sleeveless long coat of deep violet leather and dull blue iron scale mail. His silver hair is styled in orderly dreadlocks. His hazel eyes dart from person to person.
Personality: He is extraordinarily eccentric. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: Wants a kiss; and wants to open a new tavern
Ideals: Fighting. Flaws: Insane, Disease. Bonds: Job, Has a crush. Occupation: Jeweler
Voice: Australian accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 4 (-3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Panana Munggen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her blonde hair is lengthy. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food she seems plenty friendly. She can't help but pocket interesting objects she comes across
History: She served in the navy to pay for her family's outstanding loans. Panana was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Panana decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Panana managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and money/treasure
Ideals: Athletic, Philantrophist. Bonds: Rich, Criminal record, Military. Occupation: Bellfounder
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 4 (-3) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 110 gp. Golden yellow topaz (200 gp). 6 Acid flasks.
Art Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and is pretty ugly. His white fur is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Art was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Fighting. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Layabout
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: Obsidian (12 gp).
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