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NPC Generator

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Advanced [show]


Himo Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His black hair is drawn into a tight pony tail with a card scrunchie. His eyes are brown and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Himo was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Fisher

Voice: Breathy voice

Attributes [hide]

Himo Iranapha, Male Elf Rogue 1
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 9 (-1)10 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. Azurite (15 gp).


Social Check DCs


Hugh Harlow, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey tunic with white highlights, and long brown pants that bunch up around his shoes, he is not a threatening figure. His auburn hair is cut jaggedly and amateurishly. His green eyes peer out from beneath his wide-brimmed grey hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A true patriot, Hugh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Dyer business at a young age. Through the years after Hugh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Hugh's mother didn't care for him much, and the feeling was mutual. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Hugh Harlow, Male Human Sorcerer 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)7 (-2) 9 (-1)5 (-3)
Skills Performance -1, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs


Cask Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His fur is gray and curly. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born the only child of a wealthy merchant. His first spouse was a Body Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been a successful dealer in antiques buying low and selling high.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Optimist, Entrepeneur. Flaws: Insane. Bonds: Family. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Cask Prim Posies, Male Tabaxi Cleric 1
Medium (6'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)7 (-2) 7 (-2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Gilkass Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She dresses in green turtlenecks beneath a grey coat with black slacks. She carries with her a set of glaives, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her gold crest is knotted and matted. Her eyes, though not visible through her cowl, are red.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done she does not care how it got done.

History: The child of a Crown-heir, who enjoyed hunting, Gilkass was taken on many hunting expeditions. She took every job she could get her hands on, but the opportunities for Dragonborns in the east were limited. She moves from town to town, unable to find a place to settle.

Motivation: She wants to meet her childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Nature, Immigrant. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Gilkass Baharoosh, Female Dragonborn Bard 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)8 (-1) 12 (+1)18 (+4)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs

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