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NPC Generator

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Advanced [show]


Gimurt Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his golden hair well, parting it to the right. His violet unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.

History: Gimurt was born in the north. At a young age he loved to build and create. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and he desires power and/or immortality

Ideals: Gifted, Persistence. Flaws: Disease, Hedonist. Occupation: Healer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gimurt Aranore, Male Dwarf Monk 3
Medium (4'1") Dwarf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)8 (-1) 10 (+0)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 18000 cp.


Social Check DCs


Gale On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She is bristling with hidden weapons, mostly ceremonial daggers and axes. She has styled her lavender fur well, parting it to the left. Her eyes are amber and she is always smoking a pipe.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born to a Barrister, her father struggled to pay the bills. Gale was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gale decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Her religion dominates her actions; and she desires power and/or immortality

Bonds: Attractive, Criminal record, Nature, Poor, Adventurer, Religious. Occupation: Fletcher

Voice: Uses lots of figures of speech

Attributes [hide]

Gale On the Water, Female Tabaxi Wizard 1
Medium (5'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)12 (+1) 15 (+2)5 (-3)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp. Brown-green garnet (80 gp).


Social Check DCs


Three Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: A 6'4" northern woman, she is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. She sports a flattop fur cut. She wears round tiny glasses practically rammed into her face.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She comes from a rich northern family. She has had some formal poetry training, and achieved minor success. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is greedy; and someone believes her a fraud

Ideals: Artistic. Flaws: Racist, Insane. Bonds: Rich, Family, Enemies. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Three Moon, Female Tabaxi Commoner 1
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 13 (+1)13 (+1) 16 (+3)8 (-1)
Skills Persuasion +1, Religion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 300 sp.


Social Check DCs


Phann Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears violet trousers with green and brown striped suspenders. She wears various colorful collared shirts. Her blonde hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She misses her home and complains about the freezing weather, even in summer.

History: Born in the south to a Miller, Phann learned a great deal about her mother's area of expertise. A few years later when the north was not economically sound they moved to her current location. She left for the south, certain she would find work there.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Phann Beitz, Female Half-Elf Expert 1
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)5 (-3) 6 (-2)10 (+0)
Skills Insight +0, Religion -1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp.


Social Check DCs

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