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NPC Generator

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Advanced [show]


Rael Coulson, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet tunic with brown highlights, and long pastel pants that bunch up around his shoes. He carries with him a set of hammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rael took refuge in the large cave and found the beat up hammer and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Herbalist again; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Philantrophist, Impeccable. Bonds: Job, Nature, Adventurer. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Rael Coulson, Male Half-Elf Sorcerer 2
Medium (5'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ribbles Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His tied-back hair is chestnut. His hazel eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a wizard, Ribbles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Brewer soon after.

Motivation: Sabotage a competitor; and expand his business

Flaws: Depressed. Bonds: Family, Mentor, Job. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ribbles Fapplestamp, Male Gnome Adept 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)9 (-1) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Shaká Lindsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His tied-back hair is brown. His thin eyebrows rest above his beady violet eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Animals are drawn to him, and he is able to talk to them.

History: He was born in the west, but his parents moved at a very young age to the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Shaká Lindsey, Male Half-Orc Fighter 2
Medium (5'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)6 (-2) 12 (+1)9 (-1)
Skills Arcana +0, Religion +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 190 gp. Black velvet mask with numerous citrines (90 gp). Large well-done wool tapestry (300 gp). A delicate silver chain set with a tourmaline (50 gp).


Social Check DCs


Trym Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He usually wears his grey robe and has his hammer always slung over his shoulder, marred by teas. His hair is golden and curly. His hazel eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born several months after his father was called into army service. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Ugly, Depressed, Racist, Fearful. Bonds: Military. Occupation: Spice Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Hayhurst, Male Human Warrior 2
Medium (6'3") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 5 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 5 (-3)14 (+2) 15 (+2)16 (+3)
Skills Persuasion +5, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 320 gp.


Social Check DCs

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