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NPC Generator

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Advanced [show]


Kyle Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is renowned for his bright violet suits and hats. His skin is also unnaturally pale. His brown hair is matted, messy, and big. His fierce violet eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Kyle was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To be a Guard again; and he is greedy

Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Enemies, Job. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Kyle Floshem, Male Half-Elf Sorcerer 2
Medium (5'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 390 gp.


Social Check DCs


Dench Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white armored body suit, with a simple green line shooting up and back down. With a patchy black beard and wild black hair. His eyes, though not visible through his cowl, are gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Flaws: Depressed, Ugly. Bonds: Family. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Dench Staurheim, Male Half-Orc Warrior 1
Medium (6'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)6 (-2) 9 (-1)8 (-1)
Skills Sleight of Hand +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 600 sp. Chalcedony (80 gp).


Social Check DCs


Ea Mockery, Female Tiefling [Permalink]

Personal [hide]

Description: She is typically in her Painter uniform. She has no hair. Her eyes are gold.

Personality: She is almost excessively polite to everyone, even when angry. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She got into the Painter business at a young age. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Flaws: Ugly, Shy, Insane. Bonds: Job, Criminal record. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Ea Mockery, Female Tiefling Monk 3
Medium (5'6") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 4 (-3)13 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2400 sp. Deep green spinel (60 gp). Red garnet (60 gp).


Social Check DCs


Jo Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman wears dark leathers with embroidery. Her clothes are grease stained in places. Her silver hair is styled in orderly dreadlocks. Her eyes are amber and she is always smoking a pipe.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Bowyer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Immigrant, Criminal record. Occupation: Bowyer

Voice: Speaks with squeezed throat

Attributes [hide]

Jo Warmwater, Female Halfling Warrior 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 13 (+1)9 (-1) 11 (+0)8 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs

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