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NPC Generator

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Advanced [show]


Dalgal Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Philantrophist, Entrepeneur. Flaws: Insane. Bonds: Attractive. Occupation: Assassin

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dalgal Strongheart, Male Dwarf Rogue 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 15 (+2)12 (+1) 7 (-2)3 (-4)
Skills Medicine +0, Persuasion -2
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 80 gp.


Social Check DCs


Ur-Dag Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He carries a battered shortbow and tarnished shortspear as well. He wears his brown hair up. His brown unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a son. After a long history of fighting, Ur-Dag and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Disease, Insane, Antagonistic. Bonds: In love. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Ur-Dag Berkeley, Male Half-Orc Cleric 1
Medium (6'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 16 (+3)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +0, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp.


Social Check DCs


Caramip Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears very tight pants and wife beaters, though occasionally she sports a tan coat. She wears her hair in dreadlocks. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is calm most of the time but flees social interaction. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born at the edge of vast island. Caramip liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent father

Ideals: Optimist. Flaws: Shy. Bonds: Nature, Adventurer, Family. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Caramip Nucklestamp, Female Gnome Rogue 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 90 gp. 2 Acid flasks.


Social Check DCs


Jarana Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman has a large grey mantle and cape that has been intricately interwoven into her pastel robe. She is muscular with a powerful set of arms. Her white hair is still thick. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She cannot resist a sob story and will often dote over anyone who has one.

History: Jarana was born the youngest of three triplets. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has since lost track of the people in her past.

Motivation: To get a good night's sleep; and wants to raise her children well

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Enemies, Family, Mentor. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Jarana Balderk, Female Dwarf Druid 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 11 (+0)9 (-1) 10 (+0)8 (-1)
Skills Stealth -1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs

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