Kerkad Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, he is an attractive figure. He sports black clothing, slightly heavier than average wear. He wears a wide-brimmed hat to hide his balding. His skin is flawless and his red eyes scan people very quickly.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.
Motivation: Retire the richest man in the east.
Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Miner
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 7 (-2) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1300 sp. 1 Masterwork Common Melee.
Arnold Thompson, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair, when down, is lengthy. His green unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Mayor business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arnold took refuge in the large cave and found the beat up bastard sword and armor he uses now. He inherited the family business which he has now maintained for 2 years.
Motivation: He's repulsed by the PC.
Flaws: Disease, Antagonistic, Impulsive. Bonds: Job, Nature. Occupation: Mayor
Voice: Rolls R's
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Celestial, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Rûg Wordsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He usually wears his white robe and has his axe always slung over his shoulder. He wears his golden hair up in a very large beehive style do. He has a dull look in his gray eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Marshal profession.
History: Sold as a small child to a necromancer, Rûg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He's also a talented Marshal, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Job, Mentor. Occupation: Actor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 8
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 18 (+4) | 13 (+1) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 160 pp.
Windy Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her fur is cinnamon and curly. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born a particularly ugly child, much to the horror of her parents. Cursed with lycanthropy at a very young age, Windy has worked very hard to control her curse. She has built up a small fortune and can afford her own way.
Motivation: To reunite with her old friends; and obtaining odd cultural elven artifacts is her passion
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1 Magnifying glass.
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