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NPC Generator

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Advanced [show]


Yebe Munggen, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. She sports chestnut long hair. She has gray eyes and a blue hat with a black feather.

Personality: Aggressive, abrasive, and angry, Yebe embodies much of what other species detest in the Gnomes. She is a font of random trivia from the lore and stories she has discovered

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Through the years after Yebe was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Yebe's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Yebe and her spouse have recently divorced.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Yebe Munggen, Female Gnome Aristocrat 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 6 (-2)13 (+1)
Skills Athletics +2, Perception +0
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Shamash Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. His Stetson hat is riddled with cuts and holes. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Shamash was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Shamash's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Addict, Antagonistic, Impulsive. Occupation: Junk Dealer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shamash Phrahdrandon, Male Dragonborn Commoner 2
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)13 (+1) 7 (-2)13 (+1)
Skills Animal Handling +0, Performance +3
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 310 gp.


Social Check DCs


Gerald Myerscough, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is typically in his Stableman uniform. He is an epitome of beauty. He wears a feathered hat to hide his balding. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Fletcher profession.

History: Born in the south to a Stableman, Gerald learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.

Motivation: To be a Fletcher again; and wants to open a new tavern

Ideals: Impeccable. Flaws: Addict. Bonds: Job, Attractive, Religious. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Gerald Myerscough, Male Human Barbarian 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 10
Languages Common, Auran, Giant, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp. Rock crystal (50 gp).


Social Check DCs


Verin Pain, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with green colored cloaks and clothing. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a card on it. Her white hair has been sun bleached extensively. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: The child of southern immigrants she idolized her father. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Verin began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and she wants revenge against goblins

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Verin Pain, Female Tiefling Paladin 1
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 17 (+3)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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