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NPC Generator

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Advanced [show]


Shax Frailty, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black vest and prefers yellow and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her white hair is singed and shortened. She wears an eyepatch.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shax took refuge in the ruined castle and found the beat up trident and armor she uses now. She has never given up on her poetry dream.

Motivation: She's repulsed by the PC; and she is unsatisfied with her job

Ideals: Extrovert, Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Bounty Hunter

Voice: Scandinavian accent

Attributes [hide]

Shax Frailty, Female Tiefling Commoner 1
Medium (5'11") Tiefling, Lawful Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 15 (+2)10 (+0) 9 (-1)14 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 3000 cp.


Social Check DCs


Gorgûm Eastoft, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and red handkerchief worn on his left side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long silver hair is drawn into a two foot long braid. His eyes are green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Animal Trainer like his father before him.

Motivation: Further expansion of business.

Ideals: Philantrophist. Bonds: Attractive, Criminal record, Slave, Job. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Gorgûm Eastoft, Male Half-Orc Commoner 2
Medium (5'11") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)7 (-2) 10 (+0)15 (+2)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 110 gp. Blue quartz (16 gp). Banded agate (16 gp).


Social Check DCs


Marbas Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears professional attire. His red hair is drawn into a tight pony tail with a cross scrunchie. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful brothel owner made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and revenge

Ideals: Optimist, Artistic. Bonds: Attractive, Mentor. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Marbas Elusive, Male Tiefling Paladin 2
Medium (5'5") Tiefling, Chaotic Good (CR 2)
Armor Class 7
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 13 (+1)6 (-2) 16 (+3)12 (+1)
Skills Arcana +0, Stealth -1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 250 gp.


Social Check DCs


Quarion Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean blue cloak covering his clean studded leather. His blonde hair, when down, is lengthy. His eyes are gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He enjoys reading and quiet.

History: Quarion was born in the north. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Logical, Persistence. Flaws: Depressed. Bonds: Poor, Criminal record. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Quarion Ofandrus, Male Elf Monk 1
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 6 (-2)12 (+1) 9 (-1)16 (+3)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. Bloodstone (80 gp).


Social Check DCs

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