Gynnie Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears tight fighting clothing, which leaves very little to the imagination. Her auburn hair is lengthy. She has gleaming, smiling hazel eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She misses her home and complains about the freezing weather, even in summer.
History: Gynnie was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Gynnie's homeland. Gynnie decided to take the middle way and become a bodyguard. She left for the north, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Joker. Bonds: Immigrant, Poor. Occupation: Healer
Voice: Smoker's lung
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Torinn Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with green lining and desert motifs. He has dyed his greying bronze crest a little too much giving a sharp bronze color. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can't help but pocket interesting objects he comes across
History: Torinn hails from a village terrorized by dire rats. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Torinn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Torinn. He has recently gotten a pet goose that steals things from people.
Motivation: Many dire rats want him driven away; and he has decided he is irredeemable
Flaws: Ugly, Selfish. Bonds: Poor, Criminal record, Enemies. Occupation: Animal Trainer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Deep green spinel (150 gp).
Zaffrab Beren, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tan collared shirt and brown pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His hair is always cut to a buzz. His face is scarred and worn.
Personality: Eccentric and domineering, Zaffrab will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, Zaffrab studied abroad. Like his father and his sister before him, after school he went straight into learning to become a Merchant. He inherited the family business which he has now maintained for 2 years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Extrovert, Professionalism, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Goblin
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
Antinua Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She has dyed her greying white hair a little too much giving a sharp white color. She wears a mask on her face.
Personality: She can speak with the recently deceased. She is skeptical of what others tell her and is slow to trust.
History: Antinua hails from a village terrorized by brigands. Her arcane abilities were realized during a raid on her village. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she wants revenge against brigands
Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Adventurer, Debt. Occupation: Dilettante
Voice: Speaks in third person
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 9 (-1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 40 gp.
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