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NPC Generator

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Advanced [show]


Ernest Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. His hair is long and red with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves painting and to teach people painting more than just about anything. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of a Glassblower, who enjoyed hunting, Ernest was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his painting dream.

Motivation: Elven compassion; and a strong sense of loyalty to elven people

Ideals: Artistic. Flaws: Addict, Ugly, Racist. Bonds: Family, Nature. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Ernest Ray, Male Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)8 (-1) 9 (-1)10 (+0)
Skills Persuasion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Ernest Eastoft, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy golden beard and wild golden hair. His brown unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.

History: Born in the east to a Apothecary, Ernest learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has achieved small success as a Apothecary.

Motivation: Many giants want him driven away; and balancing his hectic life and new apothecary responsibilities is difficult

Flaws: Disease, Fearful. Bonds: Religious, Job, Family, Enemies. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Ernest Eastoft, Male Human Commoner 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 10 (+0)8 (-1)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Nákra Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is kept up in a ponytail inside a Stetson hat. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Nákra was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nákra's mother didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nákra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Opinionated, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Nákra Snape, Male Half-Orc Ranger 1
Medium (5'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 16 (+3)3 (-4) 9 (-1)5 (-3)
Skills Investigation -2, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. Amethyst (60 gp).


Social Check DCs


Balam Victory, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His dark red hair is drawn into a tight pony tail with a card scrunchie. He has silver eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 11 years.

Motivation: To prove his worth to the world; and further expansion of business

Ideals: Fighting, Athletic. Flaws: Impulsive, Depressed. Bonds: Job, Mentor. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Balam Victory, Male Tiefling Aristocrat 1
Medium (6'8") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 7 (-2)8 (-1)
Skills Religion +4, Survival +0
Senses Passive Perception 8
Languages Common, Terran, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp.


Social Check DCs

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