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NPC Generator

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Advanced [show]


Margery Tyndall, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and is wearing a long, brown cloak. She keeps her brown hair in a pixie cut. She tend to wears goggles to shield her eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is an amazing painter.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She went to a religious school and was inspired by the priests there in charitable deeds. She tends to her Interpreter job now, and dutifully fulfills any obligations she has.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Margery Tyndall, Female Human Barbarian 1
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her black hair is lengthy and is close to two feet long. She has green eyes and a white hat with a grey feather.

Personality: She loves telling others what to do and how they should feel about things. She also is a firm believer in the womanly ideal.

History: Trym was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the large cave and found the beat up spear and armor she uses now. She then took over the family business and is one of the better Miner for hire.

Motivation: To prove her worth to the world; and balancing her hectic life and new miner responsibilities is difficult

Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Job, Nature. Occupation: Miner

Voice: Relaxed voice

Attributes [hide]

Trym Tealeaf, Female Halfling Monk 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)14 (+2) 10 (+0)13 (+1)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 40 pp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Nalaed Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses like a well dressed Glassblower does. Her hair is brown, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.

Personality: She loves telling others what to do and how they should feel about things. She is afraid of women and trembles around them

History: Born to a pair of adventurers, Nalaed grew up listening to her father's many stories. Nalaed abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: To be a Scribe again; and balancing her hectic life and new glassblower responsibilities is difficult

Ideals: Opinionated. Flaws: Shy. Bonds: Job, Attractive, Adventurer. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Nalaed Dankil, Female Dwarf Adept 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 12 (+1)18 (+4) 9 (-1)5 (-3)
Skills Medicine +1, Stealth +0
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Auran, Elven, Halfling
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. Pink pearl (90 gp).


Social Check DCs


Seven In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears loose pants and a collared shirt complete with sweater beneath her coat, and a wedding ring on her left hand. Her brown fur is unkempt and raggedy. This hazel eyed northerner is not easily forgotten.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She always tries to repair and not replace. It was this mentality that drove her into the Brewer business.

History: Seven was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. While studying, she fell in love. They married and had a daughter. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love.

Ideals: Justice, Persistence. Flaws: Ugly. Bonds: In love, Poor. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Seven In the Morning, Female Tabaxi Warlock 2
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 13 (+1)16 (+3) 15 (+2)9 (-1)
Skills Arcana +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Auran, Orc, Goblin
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 500 sp.


Social Check DCs

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