Vepar Felicity, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears light armors faded through time and improper care and is in decent physical shape. Her blue hair is slicked back into a classic pompadour. Her fierce gold eyes like to dwell on things.
Personality: She snorts whenever she laughs or is feeling confident. Vepar enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born to a criminal king-pin and mafia family She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has recently gotten a pet goose that steals things from people.
Motivation: She is content; and a rival would like her out of the picture
Flaws: Hedonist, Mundane. Bonds: Criminal record, Military. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +2
Possessions: 80 gp.
Thomas Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his longbow always slung over his shoulder. He has a slight overbite and is overall scrawny. With a patchy red beard and wild red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born in the west to a Miller, Thomas learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He struck the Miller job and began his own company from there.
Motivation: Expand his business.
Ideals: Logical. Flaws: Insomniac, Racist. Bonds: Job, Family. Occupation: Miller
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 6 (-2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 330 gp.
Giselle Hallewell, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'1" and wears tight fitting clothing which further accentuates her frame. Her right leg appears badly burned and disfigured. Her black hair is slicked back into a classic pompadour. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a font of random trivia from the lore and stories she has discovered
History: Born in the east to a Adventurer, Giselle learned a great deal about her father's area of expertise. She dropped out of school before completing her studies. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Giselle never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She is unsatisfied with her job.
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Job, In love. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 1300 sp. 1 Banded mail. 1 Chain shirt. 1 Half-Plate.
Gurdis Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a tight fitting grey shirt and pants. Her white hair is drawn into a tight pony tail with a cross scrunchie. She wears large thick round spectacles.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She invites people to come help in her community garden.
History: Born to a pair of adventurers, Gurdis grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She has built up a small fortune and can afford her own way.
Motivation: She'd like to take her coworkers down a peg; and she's looking for her big break
Ideals: Philantrophist. Flaws: Depressed. Bonds: Adventurer, Rich, Job. Occupation: Bricklayer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 6 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 6000 cp. 1 Banded mail.
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