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NPC Generator

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Advanced [show]


Five Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He very much looks the part of a Shipwright. His red fur is smooth and relatively long. His eyes are yellow and catlike.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He feeds upon the attention of others.

History: The child of northern immigrants he idolized his father. Five liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Bonds: Job, Attractive, Immigrant, Nature. Occupation: Shipwright

Voice: Eastern European accent

Attributes [hide]

Five Of Winter, Male Tabaxi Adept 1
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 6000 cp. 2 Antitoxin.


Social Check DCs


Diesa Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is black and very short. She has green eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, Diesa grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: She would like to get married and retire; and she has a crush on the local carter

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Healer

Voice: Posh accent

Attributes [hide]

Diesa Balderk, Female Dwarf Warlock 1
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)15 (+2) 14 (+2)8 (-1)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 100 sp.


Social Check DCs


Sarai High-hill, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on her belt. She has a very tight haircut. She wears an eyepatch.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Slave Trader arts, while her mother instructed her in etiquette, music and courtly manner. She found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She used her abilities to trick people and travel the world for free.

Motivation: She wants to meet her childhood hero.

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Criminal record, Adventurer. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Sarai High-hill, Female Halfling Warrior 1
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Tiger eye turquoise (11 gp).


Social Check DCs


Loopmottin Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a simple blue robe with red stripes complete with hood, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. Her hair is white, silky, and of moderate length. She has a dull look in her violet eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She also has developed a complete distrust of the Barkeep profession.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She now owns her own business.

Motivation: Money/treasure; and she has money and likes to spend it

Bonds: Attractive, Job, Military, Debt, Rich. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Loopmottin Fiddlefen, Female Gnome Wizard 2
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)9 (-1) 12 (+1)17 (+3)
Skills Performance +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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