Artin Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing the road beaten gear of a warrior. Her chestnut hair is cut short. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has worked as a Healer like her father before her.
Motivation: To protect her home; and expand her business
Ideals: Fighting. Flaws: Impulsive. Bonds: Criminal record, Rich, Job, Guardian. Occupation: Healer
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 6 (-2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp.
Matilda Clapham, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her flail. She wears a broad hat to hide her balding. Her eyes are violet.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born to a pair of adventurers, Matilda grew up listening to her mother's many stories. She was an athlete and attended two major summer competitions. She never won. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Adventurer. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
Mamnen Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He is renowned for his bright green suits and hats. He wears his white hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: His tongue was cut out and he uses sign language. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born to a pair of adventurers, Mamnen grew up listening to his father's many stories. His druidic abilities were realized during a raid on his village. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family, Adventurer, Religious. Occupation: Locksmith
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 140 gp.
Dench England, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. His blonde hair is cut short. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sold as a small child to a slaver, Dench was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Dench was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dench's father didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Slave. Occupation: Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 700 sp.
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