Sethrekar Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His silver crest is still thick. His skin is flawless and his red eyes scan people very quickly.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.
History: Sethrekar lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.
Motivation: An old rival family wants him found; and doesn't want to be a knight and was forced into it by his family
Ideals: Athletic, Philantrophist. Bonds: Attractive, Family. Occupation: Knight
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 130 gp. Obsidian (4 gp). 1 Masterwork manacles.
Rolf Blackwood, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with wide-brimmed hat. His golden hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Shoemaker soon after.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Flaws: Insane. Bonds: Job, Has a crush, Adventurer, Rich. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp. 1 Masterwork manacles.
Azaki Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft tan waves gently in the breeze. His golden hair is kept up in a ponytail inside a top hat. His blue eyes dart from person to person to random spaces in the air.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Athletic, Impeccable, Logical. Bonds: Rich, Enemies. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 3)
Armor Class 7
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 13 (+1) | 5 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 10 pp. 1 Antitoxin. 2 Tanglefoot bags. 1 Holy water.
Mishann Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is constantly adorned with expensive silk clothing, often dyed in bright black and violet, and wears rings and necklaces with large, colorful gems. Her crest is cut close to her head. She has several tiny amethyst earrings on each ear.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her arcane abilities were realized during a raid on her village. She now travels the world, in search of power and loot.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with her old friends
Ideals: Persistence, Optimist, Gifted. Bonds: Rich, Adventurer, Criminal record. Occupation: Slave Trader
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 700 sp.
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