Fallthra Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many white ritualistic tattoos. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her long blonde hair is drawn into a two foot long braid. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She served in the navy to pay for her family's outstanding loans. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.
Motivation: To unite with her sister; and marry her sister to traveling adventurers
Ideals: Joker. Bonds: Attractive, Guardian, Military, Family. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1000 sp. Banded agate (15 gp). Rock crystal (20 gp). 1 Half-Plate. 1 Half-Plate.
Marastyr Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her long black hair kept up in a rat tail. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She never swears and excessively uses polite adverbs when speaking. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.
Motivation: She has a crush on the local Courier; and a deep hatred of orcs
Ideals: Optimist. Bonds: Enemies, Rich, Immigrant, Has a crush. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 4 (-3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 20 gp.
Mantus Charity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long blue hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He ran away from his former home and has been making his living as a Bowyer for the past few years.
Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult.
Flaws: Addict. Bonds: Attractive, Job, Poor. Occupation: Bowyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 1000 cp. Lapis lazuli (16 gp).
Ratak Chester, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.
History: Ratak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Sculptor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 6 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
